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Colin McRae: Dirt 2
Colin McRae: DiRT 2 Announced
Off-road sequel to hit the dirt in 2009
UK, November 19, 2008 - Codemasters has announced it is to
release a sequel to Colin McRae: DiRT, the highly acclaimed off-road
racer that lit the dawn of the current generation in 2007. Dubbed Colin
McRae: DiRT 2, the game will retain the name of the late Scottish rally
driver who fostered the series from its roots on the first PlayStation
before his untimely death prior to the release of DiRT.
"Colin McRae was all about the speed, the excitement and the
entertainment of rally driving," said the game's executive producer
Gavin Raeburn. "Later his showmanship shone through in events such as
the X-games, the Dakar Rally and the Race of Champions. He could do
things with a car that no one else would and that's where we're taking
the series with new events at the extreme edge of rally and motorsport.
It will be a great tribute to an incredible champion."
Exploring various disciplines of off-road racing, Colin McRae: DiRT 2
will utilise an enhanced version of the EGO engine that was last seen
in the impressive looking GRID, and will feature comprehensive online
modes that promise to be a marked improvement over those in the
original.
Colin McRae: DiRT 2 will be spreading its wings beyond the HD axis of
Xbox 360, PC and PlayStation 3, with versions also scheduled for the
Wii, DS and PSP. It's due at an unspecified date in 2009 - for more
details check out our exclusive Q&A with Gavin Raeburn.
Exclusive Q&A with Gavin Raeburn
DiRT was one of the first wave of racing titles on the current
generation of consoles, and to this day it remains one of the best
looking games for either the Xbox 360 or PlayStation 3 – and it was no
slouch behind the wheel either, it's careful blend of off-road
simulation and arcade handling providing an extremely satisfying racer.
So we were a little excited to hear that a follow-up was in the works,
and Colin McRae: DiRT 2's executive producer Gavin Raeburn provided the
pace notes as we sought out what to expect from the sequel.
IGN: First of all, could you tell us about the decision to retain
the McRae name for this game following his tragic death in 2007?
Gavin Raeburn:
The decision was made jointly between Codemasters
and the McRae family. His ventures into events such as the X-Games,
Dakar Rally and the Race of Champions have inspired us to look at
events covering the extremes of off-road motorsport. This is where
we're taking the series with DiRT 2 and Colin will play a part in that.
DiRT 2 will be a great tribute, and we'll be revealing more about this
over the coming months.
IGN: Last time we saw the EGO engine in GRID it was looking pretty
spectacular – how much room for improvement was there for its third
outing in DiRT 2?
Gavin Raeburn:
We made key improvements to the EGO engine during
the GRID project which lifted the quality of the game to a level we
were very happy with. The development team have learnt a lot from the
development of GRID, and have strengthened massively in their ability
to get the most out of the hardware, notably pushing SPU usage on PS3,
improving multi-core performance on Xbox 360 and adding PC specific
features and technology. In DiRT 2, we're building on these changes to
the engine, adding more physical modelling of the environment,
improving lighting and shadowing, and broadening the use of our
streaming system to allow much higher texture detail. Overall these
changes mean we are pushing the boundaries of what is possible with the
hardware as much as possible, and we're confident in our ability to
lift the quality bar again.
IGN: The career progression was an excellent part of GRID – will there be a similar mode in DiRT 2?
Gavin Raeburn:
Absolutely, the single-player experience is a
very important part of our games. For DiRT 2, we wanted to create a
journey for the player which encapsulated the spirit of off-road racing
– it's about travelling the world in your RV, hitting off-road
festivals and building your rep as a driver. Along the way you'll build
friendships with the stars of the off-road world – like Travis Pastrana
and Ken Block – and these relationships help you move up the ladder. If
you get on well with someone like Ken Block, he'll invite you to cooler
events and even offer to team up with you from time to time.
IGN: Likewise, the rewind function in GRID worked brilliantly – is that something that's being integrated in DiRT 2?
Gavin Raeburn: We're proud of the replay technology we have
within our engine, and you'll certainly see fully featured replays in
DiRT 2. We're going to include an improved version of the Flashback
feature that was developed for GRID too. I think everyone who played
DiRT will have had an unfortunate incident with a tree or rock at some
point!
IGN: The online features in the original DiRT felt a little
compromised – is there going to be significant changes to the
multiplayer for the sequel?
Gavin Raeburn: It's all new. You'll see competitive online
racing in all race types, plus a progressive reward system and
community features which we'll talk more about in coming months.
IGN: With so many disciplines of off-road motorsport included, how do you manage to produce a cohesive package?
Gavin Raeburn: We have to strike a balance. We don't want to
restrict what the player can do by saying "car X can only drive on
track Y", but on the other hand we don't want to break the
believability of the game's career progression with mismatched
opponents. In DiRT 2 we'll be going further, looking at game mechanics
that transcend race disciplines and vehicles to provide that cohesion.
We'll reveal more details in this area soon.
IGN: And being the huge F1 fans that we are, we've got to ask – how
is work going with the F1 game, and when can we expect to see anything
of it?
Gavin Raeburn: The F1 project is progressing well, although it
will be a while before we start showing it. In the meantime, the F1
team have a blog on our community website with which you can stay up to
date with developments.
Colin McRae: DiRT 2 is coming out in 2009 - keep an eye on IGN for a full preview in the near future.
Off-road sequel to hit the dirt in 2009
UK, November 19, 2008 - Codemasters has announced it is to
release a sequel to Colin McRae: DiRT, the highly acclaimed off-road
racer that lit the dawn of the current generation in 2007. Dubbed Colin
McRae: DiRT 2, the game will retain the name of the late Scottish rally
driver who fostered the series from its roots on the first PlayStation
before his untimely death prior to the release of DiRT.
"Colin McRae was all about the speed, the excitement and the
entertainment of rally driving," said the game's executive producer
Gavin Raeburn. "Later his showmanship shone through in events such as
the X-games, the Dakar Rally and the Race of Champions. He could do
things with a car that no one else would and that's where we're taking
the series with new events at the extreme edge of rally and motorsport.
It will be a great tribute to an incredible champion."
Exploring various disciplines of off-road racing, Colin McRae: DiRT 2
will utilise an enhanced version of the EGO engine that was last seen
in the impressive looking GRID, and will feature comprehensive online
modes that promise to be a marked improvement over those in the
original.
Colin McRae: DiRT 2 will be spreading its wings beyond the HD axis of
Xbox 360, PC and PlayStation 3, with versions also scheduled for the
Wii, DS and PSP. It's due at an unspecified date in 2009 - for more
details check out our exclusive Q&A with Gavin Raeburn.
Exclusive Q&A with Gavin Raeburn
DiRT was one of the first wave of racing titles on the current
generation of consoles, and to this day it remains one of the best
looking games for either the Xbox 360 or PlayStation 3 – and it was no
slouch behind the wheel either, it's careful blend of off-road
simulation and arcade handling providing an extremely satisfying racer.
So we were a little excited to hear that a follow-up was in the works,
and Colin McRae: DiRT 2's executive producer Gavin Raeburn provided the
pace notes as we sought out what to expect from the sequel.
IGN: First of all, could you tell us about the decision to retain
the McRae name for this game following his tragic death in 2007?
Gavin Raeburn:
The decision was made jointly between Codemasters
and the McRae family. His ventures into events such as the X-Games,
Dakar Rally and the Race of Champions have inspired us to look at
events covering the extremes of off-road motorsport. This is where
we're taking the series with DiRT 2 and Colin will play a part in that.
DiRT 2 will be a great tribute, and we'll be revealing more about this
over the coming months.
IGN: Last time we saw the EGO engine in GRID it was looking pretty
spectacular – how much room for improvement was there for its third
outing in DiRT 2?
Gavin Raeburn:
We made key improvements to the EGO engine during
the GRID project which lifted the quality of the game to a level we
were very happy with. The development team have learnt a lot from the
development of GRID, and have strengthened massively in their ability
to get the most out of the hardware, notably pushing SPU usage on PS3,
improving multi-core performance on Xbox 360 and adding PC specific
features and technology. In DiRT 2, we're building on these changes to
the engine, adding more physical modelling of the environment,
improving lighting and shadowing, and broadening the use of our
streaming system to allow much higher texture detail. Overall these
changes mean we are pushing the boundaries of what is possible with the
hardware as much as possible, and we're confident in our ability to
lift the quality bar again.
IGN: The career progression was an excellent part of GRID – will there be a similar mode in DiRT 2?
Gavin Raeburn:
Absolutely, the single-player experience is a
very important part of our games. For DiRT 2, we wanted to create a
journey for the player which encapsulated the spirit of off-road racing
– it's about travelling the world in your RV, hitting off-road
festivals and building your rep as a driver. Along the way you'll build
friendships with the stars of the off-road world – like Travis Pastrana
and Ken Block – and these relationships help you move up the ladder. If
you get on well with someone like Ken Block, he'll invite you to cooler
events and even offer to team up with you from time to time.
IGN: Likewise, the rewind function in GRID worked brilliantly – is that something that's being integrated in DiRT 2?
Gavin Raeburn: We're proud of the replay technology we have
within our engine, and you'll certainly see fully featured replays in
DiRT 2. We're going to include an improved version of the Flashback
feature that was developed for GRID too. I think everyone who played
DiRT will have had an unfortunate incident with a tree or rock at some
point!
IGN: The online features in the original DiRT felt a little
compromised – is there going to be significant changes to the
multiplayer for the sequel?
Gavin Raeburn: It's all new. You'll see competitive online
racing in all race types, plus a progressive reward system and
community features which we'll talk more about in coming months.
IGN: With so many disciplines of off-road motorsport included, how do you manage to produce a cohesive package?
Gavin Raeburn: We have to strike a balance. We don't want to
restrict what the player can do by saying "car X can only drive on
track Y", but on the other hand we don't want to break the
believability of the game's career progression with mismatched
opponents. In DiRT 2 we'll be going further, looking at game mechanics
that transcend race disciplines and vehicles to provide that cohesion.
We'll reveal more details in this area soon.
IGN: And being the huge F1 fans that we are, we've got to ask – how
is work going with the F1 game, and when can we expect to see anything
of it?
Gavin Raeburn: The F1 project is progressing well, although it
will be a while before we start showing it. In the meantime, the F1
team have a blog on our community website with which you can stay up to
date with developments.
Colin McRae: DiRT 2 is coming out in 2009 - keep an eye on IGN for a full preview in the near future.
Re: Colin McRae: Dirt 2
awesome sauce!
zblazer90- I'm MooCowMan's Little Bitch
- Number of posts : 1558
Age : 33
Location : Beaman Iowa
Points :
Registration date : 2008-10-21
Re: Colin McRae: Dirt 2
Word to your mom, bitches! Hopefully, they will continue his legacy this way. R.I.P. I just hope they don't screw it up and start naming it Travis Pastrana or Ken Block. Those guys have done great things, but they will never compare to Colin.
Re: Colin McRae: Dirt 2
ive never played the original dirt. how much am i missing out on moocow? lol
zblazer90- I'm MooCowMan's Little Bitch
- Number of posts : 1558
Age : 33
Location : Beaman Iowa
Points :
Registration date : 2008-10-21
Re: Colin McRae: Dirt 2
Dirt was pretty fun, great selection of rally cars, really fun driving physics.. overall a good game, I should write a review on it.
Re: Colin McRae: Dirt 2
prolly could pick it up pretty cheap too.
zblazer90- I'm MooCowMan's Little Bitch
- Number of posts : 1558
Age : 33
Location : Beaman Iowa
Points :
Registration date : 2008-10-21
Re: Colin McRae: Dirt 2
You sure can.. I'd recommend it, It has all kinds of rally too, even Semi Rally
Re: Colin McRae: Dirt 2
awesome sauce.
zblazer90- I'm MooCowMan's Little Bitch
- Number of posts : 1558
Age : 33
Location : Beaman Iowa
Points :
Registration date : 2008-10-21
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